Faceless in the haven count as 2 rebels each for this requirement, which isn't true (and, contrary to popular belief, wasn't even in LW2) for every other retaliation type. The Recruit job retaliation ("Recruit Mini-retal", "Recruit Raid") now requires at least 6 rebels on the Recruit job to spawn.
This makes Defend more in line with the Terror (enemies already present on the map, no reinforcements) type of Full Retaliation, where it's nearly impossible to save every rebel. Defend Full Retaliations (one of the two types of Full Retaliations) now feature weaker reinforcement drops at the start of the mission, but scale in power more quickly.Default alert level (which is directly tied to the enemy count) for all retaliations is slightly increased.All Chosen are significantly different and more difficult than they were in WOTC. All retaliation types (Intel Retaliation, Supply Retaliation, Recruit Retaliation, Full Retaliation, Invasion) are now guaranteed to feature a Chosen.In order for them to have a chance to appear with Coil-tier weapons, the following needs to be researched: Coilguns, Advanced Coilguns, and Plasma Rifle. Rebels can now carry up to Coil-tier weapons (up from a maximum of Magnetic-tier).Additionally, they now gain an HP bonus when Combat Armor and Powered Armor are researched. Rebels (Resistance Personnel) have generally better stats and perks.Advent General damage slightly reduced.Gatekeeper gateway ability radii lowered from 10.5 to 8.Gatekeeper closed state defense lowered from 25 to 20.Close Combat Specialist now functions properly.Naja should no longer shoot at XCOM via Squadsight as a Yellow Alert action, which is especially relevant on Intel Retaliations where all enemies start on Yellow Alert.their HP remains the same on all but Legend difficulty, where it got reduced by 10). Sectopods' AI was improved and they will no longer use Lightning Field when no valid targets are nearby.Sectopod Blaster now deals 9-13 damage, down from 9-16.Mutons' melee attacks now have a 3 turn cooldown, which means they can no longer be permanently locked in place with correct use of the perk Combatives.Muton's Beam Rifle base damage is now 5-7, down from 5-9, which makes it less likely for earlygame XCOM soldiers to die in a single hit.Muton's Beam Rifle no longer has 1 armor pierce in order to match the lack of this stat on Muton Centurions' and Muton Elites' weapons.The following types of The Lost appear in LWOTC: The Lost are now much more threatening individually than they were in WOTC they can climb up walls and Headshots are disabled on all difficulties except Rookie. Additionally, their chance to Sustain is now 100%, but goes down by 25%/17%/10% per point of overkill damage (for T1/T2/T3 Priests - this means that you need to deal 4/6/10 overkill damage to guarantee they die without Sustaining). Tier 2 Priests are now immune to negative mental effects, and Tier 3 Priests now provide immunity to negative mental effects to themselves as well as their allies as an aura around them. Killing a Priest that is using Holy Warrior will no longer automatically kill the target of the buff. The Disorient status effect no longer disables their flamethrower, but it is still a very powerful tool against them, as it allows your soldiers to maintain a safe distance from Purifiers (whose base mobility is rather low).ĪDVENT Priests in LWOTC were reworked in some ways compared to how they appeared in WOTC. Overall, they are much more difficult than they were in WOTC, because the Burning status effect is much more punishing (disables nearly all non-melee abilities and can't be removed via Hunker Down). Spectres in LWOTC behave very similarly to their WOTC counterparts, however they now use their Horror ability more often (when taking a flanking shot or using Shadowbind aren't viable options), although it no longer causes will loss, but is more likely to panic its target.ĪDVENT Purifiers in LWOTC are similar to their WOTC version, but with a few notable changes, such as the addition of a pistol in case they can't get close enough to use their flamethrower, the removal of their Incendiary Grenade/Bomb, and flamethrowers being able to go through most cover and having guaranteed damage. They can only be found on very specific missions: all types of Retaliations, Chosen Avenger Assault and Chosen Citadel Assault. They now act like bosses and do not appear on regular Guerilla Ops or most other mission types (because they are much more difficult than they were in WOTC). LWOTC features revamped versions of the three Chosen from WOTC: